7/24/2021 Changelog
White Knight » Devlog
T and Z here,
We've made some updates to the gameplay during the 48 hour grace period of the Jam that makes us happier with the final result. Here's our changelog:
Bug Fixes
- The game should no longer slow down every time you touch wall tiles from the bottom. Huzzah!
- Sir Chad's vision has improved and he's less likely to bug out when deciding what enemy to strike down next. Note, we said less likely.
- Main Menu music no longer resets when going between sub menus.
General Improvements
- Sir Chad has learned the important skill "walk diagonally."
- Princess Daffodil can now walk faster when going diagonally and her animation is now smooth.
- Spikes have gotten a visual upgrade (yes, Princess Daffodil still has to walk over them and it is intentional).
- Princess Daffodil's hit box is improved for easier bullet dodging.
- Sir Chad's Holy Armor of Plot has upgraded and he can now block eyeball bullets in his path.
- As a result of some of these general improvements, some nerfed difficulty in two of the rooms has been restored. Only a little. Promise.
- Many new dialogues have been added for the characters, including for new scenarios like falling in holes and walking over spikes.
- The main menu has added animation. Go, Sir Chad! Slay thine enemies!
- The Game Over screen got a small graphic update as well.
New Feature
- We added a timer for you speedy demons out there. Make a succeed, quickly!
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White Knight
Winner of 3rd place overall in Bored Pixels Jam 8: "You are not the hero".
More posts
- 8/13/2021 ChangelogAug 13, 2021
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